The projects that our clients have trusted us with:
Learnmark Horsens - VR CNC trainer
Learnmark Horsens is one of Horsens’ biggest educational institutes. One of the various educational options they provide is a programme for industrial technicians. It teaches students how to programme and operate CNC machines, as well as do technical calculations and sketches in a CAD system. The cost of such education equipment might be incredibly high. Learnmark must not only order multiple expensive milling machines, but there are also ongoing costs such as maintenance and repair.
Virtual Reality (VR) has the potential to reduce associated costs. Simulating the work environment allows students to learn the foundations of the workflow associated with operating CNC machinery. This means that by the time students use the real equipment for the first time, they are already comfortable enough with it to confidently set it up alone with minimum supervision. Teaching students how to set up the CNC machine in VR resulted in a more interesting learning experience, a lower risk of machine damage, and a reduction in the amount of time a teacher had to spend per individual student.
Roskilde Festival DIY concerts
The summer of 2020 has been a fruitless time for most of the event planners, including the Roskilde Festival. But that does not mean that the festival spirit cannot live on. “Roskilde Festival – do it yourself” is an initiative to get the participants to create their own festival experience at their homes and back yards. Festival-goers could still buy tickets, but the profits are donated in full to charitable projects. In addition to that, Roskilde Festival wanted to provide a mobile AR application which would allow the users to experience the concerts at the comfort of their own homes.
The solution consisted of an AR application providing the users with two unique mini concerts, delivered using AR technology. The users could experience two Danish rappers, Tessa and Artigeardit, performing in front of them. All the users need to do is scan the floor, place the artist and the live concert would be presented in Augmented Reality.
The app’s first edition featured only two musicians. A year later, the Roskilde Festival requested PieLab to improve the DIY Concerts app with an extended list of performers.
History, come alive
Museerne I Fredericia has decided to digitise some of the museum’s content. They began by contacting us with a concept they had been working on for several years. Representatives from the museum asked us to design an interactive exhibition that would tell the story of Fredericia through historical figures. Furthermore, the museum was preparing for a reopening following the lockdown and had begun a mission to attract new visitors to the city and the museum.
The project consisted of 3 problems: video content, software and hardware.
We discovered a solution for the content with Innopixel – videos were captured utilising first-order motion-based software, which allowed us to move still images and have realistic video animation without having to manually deep-fake each video.
The chosen software enabled a simple video player that could display a sequence based on user input. Furthermore, our solution included a management system that enables our client to establish new exhibitions, modify existing ones, and create subtitles for Danish and English localizations (scalable to more languages).
We acquired a new platform, the Raspberry Pi 4, as part of this project as well. This simple device, along with a 24″ touchscreen, was the ideal solution for our client’s vision of interactive animated portraits.
Additionally, as Museum in Fredericia project gained popularity really fast Fregatten Jylland requested the same solution, but with different characters. In this experience, sailors were telling their stories to the visitors.
Continuing the digitalization journey, Museerne i Fredericia came to us with another proposition – Pokemon GO inspired, GPS-based educational game. We were requested to develop a free mobile application in which a user would go exploring Fredericia Vold by collecting historical artifacts, combined into stories prepared by the representatives of the museum with a main story teller of the game being “Landsoldat”, the historical statue of Fredericia representing 1850s era. The game was intended to be used by tourists travelling through Fredericia and learning about its historical roots as well as students on school trips to the museum.
We began developing this project by researching already existing products. The task of understanding what type of experience we have to bring to the user was put as the highest priority. The application had not overstepped too many game elements as the main purpose of it was to motivate the user to learn and explore Fredericia. Therefore the solution was set to be as follows: location-based mobile application with the guide, “Landsoldat”, assisting the user throughout the gameplay, as well as features to support the storytelling atmosphere that we set out to achieve.
In close collaboration with the Museerne i Fredericia and Innopixel, we created a unique learning experience for the visitors of the city. It includes a custom-made map, soundtrack and design inspired by “Treårskrigen” era. A player is represented by a private soldier based on the 1850s time period and is quickly greeted by the main storyteller – the “Landsoldat” who comes alive to introduce the player to the game and gives a task to find missing artefacts to complete and learn the story of the Three Years’ War. The application is available for download on Google Play and App store.
Tour De France Experience - The Viking Escape Box
As the Tour de France passed through Vejle in March 2022, Morten Teilmann-Jørgensen from The Viking Kings museum approached PieLab with the idea of creating a Tour de France experience that would pique the interest of both cyclists and non-cyclists.
The Viking Escape Box was set up in a tent, equipped with a stationary bike inside and a screen in front of the biker. The stand had a tablet on the inside and a TV on the outside to observe what the biker saw. The screen in front of the tent displayed the same image as the tablet allowing other visitors to see what was going on within the booth.
When a visitor came, they would press the start the experience with a button on the tablet and sit on the bike. The tablet was filming through the front camera, registering a visitor – a biker – and it was positioning the virtual Vikings behind the cyclist to chase them. The quest was to “escape” Vikings by cycling. Moreover, the escape software captured three images of a cyclist every time and offered an option to send them to an e-mail after the experience is over.
The app also known as the sound app was created for the church. The application is a media player – tour guide for church visitors.
The objective was to create an app that could play sounds and videos and was used in combination with the real guide, which meant that visitors could only use the app and play particular parts when the guide allowed them to.
After downloading the app, the user’s media were password-protected and the guide would instruct the visitors which media to play and what the password is during the tour.