Here are the projects that our clients have trusted us with.
Learnmark Horsens - VR CNC trainer
Learnmark Horsens is one of the largest educational institutions in Horsens. Among many of their offered educations is a program for an Industrial Technician. It teaches the students about programming and operation of CNC machines, doing technical calculations and drawing in a CAD system. The equipment cost for such education can be quite large. Not only does Learnmark have to order several expensive milling machines, but there are also other costs such as maintenance and repair.
Associated costs could be cut using VR. Simulating the work environment makes it possible to educate the students about the fundamentals of the workflow associated to operating CNC machinery. This means that by the time students are using the real machine for the first time, they already feel familiar with it to an extent where they can confidently set it up themselves with minimal supervision. Teaching students on how to setup of the CNC machine in VR resulted in more engaging learning process, reduced the possibility of damaging the machine and reduced the amount of time a teacher had to spend per individual student.
Roskilde Festival DIY concerts
The summer of 2020 has been a fruitless time for most of the event planners, including the Roskilde Festival. But that does not mean that the festival spirit cannot live on. “Roskilde Festival – do it yourself” is an initiative to get the participants to create their own festival experience at their homes and back yards. Festival-goers could still buy tickets, but the profits are donated in full to charitable projects. In addition to that, Roskilde Festival wanted to provide a mobile AR application which would allow the users to experience the concerts at the comfort of their own homes.
The solution consisted of an AR application providing the users with two unique mini concerts, delivered using AR technology. The users could experience two Danish rappers, Tessa and Artigeardit, performing in front of them. All the users need to do is scan the floor, place the artist and the live concert would be presented in Augmented Reality.
History, come alive
Museerne i Fredericia has decided to digitalize some of the content within the museum. They began by approaching us with an idea that they had been developing for the past few years. Representatives of the museum asked us to create an interactive exhibition which could tell the story of the city – through historical figures of Fredericia. Moreover, the museum was getting ready for an opening after the lockdown and initialized a project that could attract new visitors to the city and the museum.
The project consisted of 3 problems: video content, software and hardware.
Together with Innopixel we found a solution for the content – videos were recorded using first order motion based software, which allowed us to animate still images and have realistic video animation without having to manually deep-fake each video.
The choice of software was straight-forward: A simple video player which is able to play a sequence based on user input. Even more, our solution included a management system which allows our customer to setup new exhibitions, change the existing ones and create subtitles for Danish and English localizations (scalable to more languages).
With this project we also got our hands on a new platform – Raspberry Pi 4. This simple device combined with a 24″ touchscreen was a perfect solution to create interactive animated portraits that our client had envisioned.
Continuing the digitalization journey, Museerne i Fredericia came to us with another proposition – Pokemon GO inspired, GPS-based educational game. We were requested to develop a free mobile application in which a user would go exploring Fredericia Vold by collecting historical artifacts, combined into stories prepared by the representatives of the museum with a main story teller of the game being “Landsoldat”, the historical statue of Fredericia representing 1850s era. The game was intended to be used by tourists travelling through Fredericia and learning about its historical roots as well as students on school trips to the museum.
We began developing this project by researching already existing products. Task of understanding what type of experience we have to bring to the user was put as the highest priority. The application had not to overstep too many game elements as the main purpose of it was to motivate the user to learn and explore Fredericia. Therefore the solution was set to be as follows: location based mobile application with the guide, “Landsoldat”, assisting the user throughout the gameplay, as well as features to support the storytelling atmosphere that we set out to achieve.
In close collaboration with the Museerne i Fredericia and Innopixel, we created a unique learning experience for the visitors of the city. It includes a custom-made map, soundtrack and design inspired by “Treårskrigen” era. Player is represented by a private soldier based on the 1850s time period and is quickly greeted by the main storyteller – the “Landsoldat” which comes alive to introduce the player to the game and gives a task to find missing artifacts to complete and learn the story of the Three Years’ War. The application is available for download on Google Play and App store.